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2 Suits

Take a moment to sort the two suits before the next deal. Consider the available moves before bringing in another row.

2 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

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Meet two-suit Spider

Keep these details in mind. You still need eight complete same-suit runs to finish the game. The two-suit layout begins with ten columns and fifty cards in the stock. This mode uses 104 cards divided between spades and hearts. Each rank appears four times in each suit.

Build a descending column

Keep these details in mind. A card may land on an exposed card exactly one rank higher, regardless of suit. A mixed-suit build does not become a movable group merely because its ranks descend. A six of hearts can therefore sit on a seven of spades. Check both rank and suit before trying to move several cards together.

Keep the suit together

Here is what to know. A movable group is a face-up descending sequence containing only one suit. A suit change inside the selected cards stops the group from moving together. You may still move a smaller same-suit segment from the bottom of the column. You can select the first card of that group to move every card below it.

Complete a run

Here is what to know. The game removes a qualifying sequence automatically and updates the run counter. A complete sequence must run from King to Ace in one suit. A red-and-black King-to-Ace column does not count as a completed run. Both suits contribute to the total of eight runs needed to win.

Separate mixed builds

The key details are straightforward. Plan how you might separate that mixed build before extending it further. A temporary mixed-suit move can expose a hidden card or release an empty column. Matching suits often reduces the number of individual moves needed later. An empty column can hold one segment while you reconnect the remaining cards.

Use a spare column

On this website, the following points apply. You can sometimes return a shorter segment to its original column after exposing a useful card. Any legal movable group can occupy an empty column. Moving a King into a spare column can make space, but the King cannot later land on another rank. Fill every empty column before requesting another stock deal.

Choose a stock deal

On this website, the following points apply. Review exposed moves and empty-column plans before using the stock. The new cards can create matching suit connections or block existing ones. Each stock deal adds one face-up card to every column. Five such deals are available at the beginning of the game.

Learn with undo

Undo also restores cards that were turned over or collected by the reversed action. Use Replay if you want to restart the same shuffled deal from the beginning. Undo can reverse a stock deal as well as a normal card move. The timer is not rewound when you undo.

A steadier approach

Keeping several short matching runs can be easier to manage than one long mixed run. One-suit experience helps with rank order, but two suits adds a separate suit constraint for group movement. A suggested move is a possibility to investigate rather than a guaranteed route to victory. Revealing hidden cards gradually broadens your choices.

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Your two-suit session

Keep these details in mind. Two-suit progress is stored separately from one-suit and four-suit progress in this browser. New game replaces the current two-suit deal with a fresh shuffle. The game can still run for the current visit when browser storage is unavailable. Turning off local saving removes stored game progress and statistics on this domain.