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TAKE A BREAK WITH THE DECK · THERE IS NO NEED TO HURRY

4 Suits

A four-suit hand is ready for a longer look. Another look at the layout can be part of the pleasure.

4 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

The full four-suit game

Keep these details in mind. The objective remains eight same-suit sequences from King to Ace. Spades, hearts, clubs and diamonds each contain two copies of every rank. Four suits adds more suit conflicts without changing the basic descending-rank rule. This game uses two complete decks for a total of 104 cards.

Read rank and suit

Keep these details in mind. A group can move together only when all selected cards share a suit and descend by one rank. You can place an exposed card on a card exactly one rank higher even when their suits differ. Matching colors are not enough to create a movable sequence. Spades and clubs remain different suits even though both are shown in dark ink.

Preserve useful groups

On this website, the following points apply. A long mixed-suit build may require several intermediate destinations to dismantle. Joining two matching segments often frees a column or exposes another card. Small same-suit sequences can provide flexible building blocks. Before moving a segment, check where the cards below it could go next.

Open the tableau

Keep these details in mind. The starting layout contains hidden cards beneath the exposed bottom cards. Moving the final exposed card away turns the next hidden card face up. Opening columns gives you more information for later decisions. The identities of those hidden cards are not shown by the Hint feature.

Create working space

Here is what to know. Moving a whole column to another empty column changes its position without improving the layout by itself. Spare columns can help separate suits that have become interleaved. An empty column accepts any exposed card or legal same-suit group. Consider which temporary arrangement leaves you with the most useful follow-up move.

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Plan a long sequence

Keep these details in mind. A same-suit group starting with a King follows that same destination rule. Moving a King into the only empty column can limit your ability to reorganize other cards. A completed King-to-Ace run leaves the tableau automatically once all thirteen cards are face up and aligned. A King can move only to an empty column because no rank is higher.

Deal carefully

A stock deal places one card onto each of the ten columns. You must fill every empty column before the stock can be used. A new row can interrupt promising groups as well as create new connections. Use the visible layout to plan before dealing, while recognizing that hidden stock cards are unknown.

Track the finish

Keep these details in mind. A descending mixed-suit run remains on the table until its suits can be separated. Eight collected runs account for all 104 cards in the game. The counter advances whenever a full same-suit run is collected. The win message appears only after the game has collected all eight valid runs.

Use the learning controls

A random deal is not advertised as guaranteed winnable. Replay begins the same shuffle again so you can compare a different opening plan. Undo restores the previous card arrangement, including automatic flips and completed runs. Hints list legal moves and do not solve the whole deal.

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Keep your session

This browser can save four-suit progress separately from the other difficulty modes. The timer counts active visible play rather than time spent away from the page. Use Privacy & Cookie Settings to manage saving or remove those local records. Local statistics show started games, wins and the best move count recorded on this device.